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January 25

project

For this project, I created a simple game where the player tries to guess which LED will stay on. The player makes a choice, then LEDs are removed until only one remains. If the player chooses the correct LED, they win! After the game ends, the game can be restarted by pressing either button.

hardware

For this project, several LEDs as well as two buttons are connected to the Arduino.

calculations

The appropriate resistor value for each color of LED was calculated as follows:

  • White LED:

    • VWhite=3.2VV_\text{White} = 3.2\text{V}
    • VR1=1.8VV_\text{R1} = 1.8\text{V}
    • RR1=1.8V0.02A=90Ω100ΩR_\text{R1} = \frac{1.8\text{V}}{0.02\text{A}} = 90\Omega \approx 100\Omega
  • Green LED:

    • VGreen=2.2VV_\text{Green} = 2.2\text{V}
    • VR2=2.8VV_\text{R2} = 2.8\text{V}
    • RR2=2.8V0.02A=140Ω220ΩR_\text{R2} = \frac{2.8\text{V}}{0.02\text{A}} = 140\Omega \approx 220\Omega
  • Red LED:

    • VRed=2VV_\text{Red} = 2\text{V}
    • VR3=3VV_\text{R3} = 3\text{V}
    • RR3=3V0.02A=150Ω220ΩR_\text{R3} = \frac{3\text{V}}{0.02\text{A}} = 150\Omega \approx 220\Omega

(LED voltage drops are approximate)

schematic

View larger

circuit

The circuit was built using the Arduino, breadboard, LEDs, resistors, and push buttons from our kit.

code

#include <Arduino.h>

// pins to use for the selectable leds. should support pwm
const int LED_PINS[] = { 11, 10, 9, 6, 5 };
// number of LEDs user can select from. should be the length
// of LED_PINS - I should be able to do this automatically
// but apparently I don't understand how sizeof works :)
const int NUM_LEDS = 5;

// pin used for led to indicate the user won
const int SUCCESS_PIN = 7;
// pin used for led to indicate the user lost
const int FAILURE_PIN = 8;

// pin used for "select" button
const int SELECT_PIN = 3;
// pin used for "start" button
const int START_PIN = 2;

// the user's guess
int guess = 0;

// floating point math is slow, but a lookup table for gamma is fast!
// I found that a gamma of 2.2 seemed about right to me :)
extern const uint8_t GAMMA_LUT[];

// write brightness val to given pin, with gamma correction
void writeBrightness(uint8_t pin, int val) {
// perform gamma adjustment lookup and write to a PWM pin
analogWrite(pin, pgm_read_byte(&GAMMA_LUT[val]));
}

// wait until the given input pin is a certain value
void await(uint8_t pin, int val) {
// do nothing until the pin reads as the value we want
while (digitalRead(pin) != val) {}
}

// runs once, when the device is turned on
void setup() {
// for as many option LEDs as there are...
for (int i = 0; i < NUM_LEDS; i++) {
// set the pin corresponding with each as output
pinMode(LED_PINS[i], OUTPUT);
}

// set pin for success LED as output
pinMode(SUCCESS_PIN, OUTPUT);
// set pin for failure LED as output
pinMode(FAILURE_PIN, OUTPUT);
// set pin for select button as input
pinMode(SELECT_PIN, INPUT);
// set pin for start button as input
pinMode(START_PIN, INPUT);

// random is seeded using analog pin 0
// leave this pin floating for more randomy random numbers
// or, tie it high or low for a consistent sequence
randomSeed(analogRead(0));
}

// repeat forever and ever, amen
void loop() {

//// GET USER SELECTION

// loop until start pressed
while (!digitalRead(START_PIN)) {
// if select pressed,
if (digitalRead(SELECT_PIN)) {
// increment user guess
guess++;
// wrap guess around to 0 if past last option
guess %= NUM_LEDS;
// wait a bit - poor man's debounce
delay(100);
// wait until button is not pressed anymore
await(SELECT_PIN, LOW);
// wait a bit more
delay(100);
}

// update all leds:
for (int i = 0; i < NUM_LEDS; i++) {
// turn on only if selected
digitalWrite(LED_PINS[i], guess == i);
}
}
// wait until start not pressed
await(START_PIN, LOW);

// BEGIN DISPLAY SEQUENCE - FADE IN

// turn guess LED on - it should already be!
digitalWrite(LED_PINS[guess], 1);
// fade from 0 to 255:
for (int fade = 0; fade < 255; fade++) {
// wait 4ms
delay(4);
// for each LED:
for (int i = 0; i < NUM_LEDS; i++) {
// unless it's the user's choice,
if (i != guess) {
// set its brightness to the current fade level
writeBrightness(LED_PINS[i], fade);
}
}
}
// wait 1 sec before removing LEDs
delay(1000);

// DISPLAY SEQUENCE - REVEAL ANSWER

// choose a correct answer
int correct = random(NUM_LEDS);
// bitmask for LEDs already turned off
int available = 0;

// fade out incorrect LEDs out randomly, one at a time!
// repeat NUM_LEDS - 1 times - to remove all but one
for (int i = NUM_LEDS - 1; i > 0; i--) {
// ooh! suspense! what's it gonna be?
delay(250);

// choose an led to strike out...
int target;
do {
// keep choosing one randomly
target = random(NUM_LEDS);
// until we find one that's still on
} while (target == correct || (available & (1 << target)));
// mark it as off
available |= (1 << target);

// fade the unlucky LED out
for (int fade = 255; fade >= 0; fade--) {
// write brightness to led
writeBrightness(LED_PINS[target], fade);
// delay for animation
delay(2);
}

// if we just killed your guess...
if (target == guess) {
// you lose!
digitalWrite(FAILURE_PIN, HIGH);
}
}

// if your guess stayed alive...
if (guess == correct) {
// you win!
digitalWrite(SUCCESS_PIN, HIGH);
}

// DONE - WAIT TO START OVER

// wait until either button is pressed
while (!(digitalRead(START_PIN) || digitalRead(SELECT_PIN))) {}
// poor man's debounce
delay(50);
// wait until buttons are not pressed
while (digitalRead(START_PIN) || digitalRead(SELECT_PIN)) {}
// poor man's debounce
delay(50);
// turn the win led off
digitalWrite(SUCCESS_PIN, LOW);
// turn the lose led off
digitalWrite(FAILURE_PIN, LOW);
}

// Gamma lookup table for PWM brightnesses (ɣ = 2.2)
extern const uint8_t PROGMEM GAMMA_LUT[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04,
0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06,
0x06, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09,
0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0b, 0x0c,
0x0c, 0x0d, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f,
0x10, 0x10, 0x11, 0x11, 0x12, 0x12, 0x13, 0x13,
0x14, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x18,
0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1c, 0x1d,
0x1e, 0x1e, 0x1f, 0x20, 0x21, 0x21, 0x22, 0x23,
0x23, 0x24, 0x25, 0x26, 0x27, 0x27, 0x28, 0x29,
0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30,
0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x51,
0x52, 0x53, 0x54, 0x55, 0x57, 0x58, 0x59, 0x5a,
0x5b, 0x5d, 0x5e, 0x5f, 0x61, 0x62, 0x63, 0x64,
0x66, 0x67, 0x69, 0x6a, 0x6b, 0x6d, 0x6e, 0x6f,
0x71, 0x72, 0x74, 0x75, 0x77, 0x78, 0x79, 0x7b,
0x7c, 0x7e, 0x7f, 0x81, 0x82, 0x84, 0x85, 0x87,
0x89, 0x8a, 0x8c, 0x8d, 0x8f, 0x91, 0x92, 0x94,
0x95, 0x97, 0x99, 0x9a, 0x9c, 0x9e, 0x9f, 0xa1,
0xa3, 0xa5, 0xa6, 0xa8, 0xaa, 0xac, 0xad, 0xaf,
0xb1, 0xb3, 0xb5, 0xb6, 0xb8, 0xba, 0xbc, 0xbe,
0xc0, 0xc2, 0xc4, 0xc5, 0xc7, 0xc9, 0xcb, 0xcd,
0xcf, 0xd1, 0xd3, 0xd5, 0xd7, 0xd9, 0xdb, 0xdd,
0xdf, 0xe1, 0xe3, 0xe5, 0xe7, 0xea, 0xec, 0xee,
0xf0, 0xf2, 0xf4, 0xf6, 0xf8, 0xfb, 0xfd, 0xff
};

all together now!

The video below shows an example playthrough of the game. I guess incorrectly the first two rounds, but win the last two. Pretty lucky!


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